Humans play from the moment they are born, and play is a human instinct and a tool for preparing for life. Play allows humans to legitimately release a negative thoughts and emotions. In addition, role-playing helps people to empathize, and creates op ...
Humans play from the moment they are born, and play is a human instinct and a tool for preparing for life. Play allows humans to legitimately release a negative thoughts and emotions. In addition, role-playing helps people to empathize, and creates opportunities for being perspectives on others and not being self-centered. Countries recognized the importance of play and the seriousness of the lack of play and devised and implemented policies to improve these problems. For example, in 2007, the UK promulgated a national play strategy in the 'Children's Plan', and Japan also created play parks and has been operating them for 30 years as they recognized the deprivation of the right to play for children within the adult-centered urban environment. The Moon Jae-in government also selected the ‘Act on Guarantee of Rest Time for Infants and Elementary School Students’ as an educational innovation task among the top 100 national tasks and reorganized the early childhood education curriculum to ensure children’s play opportunities. Ensuring children's play opportunities is the key to enjoying life as a human being, and it is the basis for the realization of democracy. Therefore, a national movement is necessary along with a change in the perception of each subject. In addition to rethinking the nature of play, it is necessary to review and share what a play space should be like, and what the institutional roles and policies should there for. To make a policy for spreading the play culture for children, we researched the perceptions of play among children, teachers, parents, and policymakers using metaphors and FGI. Also, to reach a social consensus on the policy direction, we draw up a plan for policy for spreading play culture through the voices of cooperative subjects. As a result of the study, the types of play showed intrinsic meaning, social and cultural meaning, educational meaning, and psychological meaning, and it was found that policies for the spreading a play culture were deeply related to the experiences of play by members of society. In FGI, various perceptions of play, difficulty in practicing play, establishment of play environment, social communication and consensus on play, and archive for sharing play cases were indicated to support practical competency to spread play culture. In the future, this study will help restore humanity through thinking about play and help strengthen practical capabilities through diagnosing the current policy status and will help establish mid- to long-term policies for the spread of play culture.