For convergent research in the field of wearable tech, fashion design, textile, consumer economy, design, and education majors established a specific and practical research purpose of "Development and Education of Wearable KIT" in fashion design in ca ...
For convergent research in the field of wearable tech, fashion design, textile, consumer economy, design, and education majors established a specific and practical research purpose of "Development and Education of Wearable KIT" in fashion design in carrying out the research, "Development and Adaptation of Wearable Tech DIY KIT." Wearable tech fashion item KIT was developed through clothing production design and research on clothing textile. And the development of education using this KIT was conducted through consumer analysis, UX design and education convergence research.
We identified industry needs and current educational situations through wearable tech consumer survey analysis and education program case studies. To make wearable tech easier to develop, we carried out a wearable tech fashion project using Makecode. Through this project, we developed a LED fashion accessory/miscellaneous goods DIY KIT that operates in response to light, sound, and motion sensors. A design methodology application study was conducted to utilize this KIT, and it produced the final result of the wearable tech convergence curriculum. In order for students to understand and apply the characteristics of wearable technology, we made them learn through the wearable tech DIY KIT, which enables prototyping of hardware and software of e-Textile. In addition, this kit was designed to develop a prototype of a selected idea at the same time. As we conducted a workshop to verify our study, 30 university students from various majors formed a team and participated in the wearable technology design workshops 8 times, producing a total of 5 final projects. According to the results of the pre- and post-examination of the learning competency evaluation of the students who participated in the wearable tech education, significant improvements were shown in areas such as collection and analysis of information, scientific logic grounds, application to new fields, and tool utilization competency.
In this study, various majors, such as humanities and social sciences, art, and science and engineering, that forms fashion - consumer economy - design - education, established a network and conducted the research over three years. Through this, we were able to produce results of the wearable tech kit and fabric sensor research for fashion item development based on consumer/user needs, and we developed a wearable tech related education course based on the UX design process to utilize the results, suggesting a convergent education of the field of wearable tech related industries as an alternative to the current education curriculum.